Attributes
Player attributes represent the player's ability. Attributes are divided into four groups: Basic, Attacking, Defending, Physical, and Mental.
Basic
Basic attributes are weight, height, stronger foot, and position. The user has a primary position and a list of secondary positions, if any. There is a degree of how much a player is used to playing each position.
GK
Goalkeeper
LB
Left back
CB
Center back
RB
Right back
LWB
Left wing-back
RWB
Right wing-back
DM
Defensive midlefielder
CM
Central midlefielder
LM
Left midlefielder
RM
Right midlefielder
AM
Attacking midlefielder
LW
Left winger
RW
Right winger
SS
Secondary striker
CF
Central forward
Attacking
Shooting
How accurately a player can shoot at his intended target area of the goal from outside the opposition penalty area.
Passing
How accurately a player can pass the ball to his intended target.
Crossing
How accurately a player can cross the ball from wide into the opposition penalty area to his intended target
Finishing
How well a player can shoot at his intended target area of the goal
Dribbling
How well a player can control the ball while running with it
Technique
How well can a player perform more challenging actions. These include volleys, controlling difficult balls, making complex challenges, using tricks, and making long cross-field diagonal passes.
First touch
How well can a player control the ball and set it up for his following action when receiving it
Off the ball
How well a player moves and positions himself to either provide a passing option or create space for teammates to exploit when he is off the ball and his team is in possession
Free kick taking
How accurately can a player deliver a free kick eighter indirectly to his intended target or directly into his intended target area of the goal
Penalty taking
How accurately a player can take a penalty kick
Corners
How accurately can a player deliver a corner kick to his intended target area
Defending
Heading
How accurately a player can head the ball to his intended target area
Marking
How well can a player take up a position close to the opposition player that makes him the less viable passing option
Tackling
How well a player can take the ball from an opposition player without committing a foul
Positioning
How well a player moves and positions himself to deal with an opposition attack when he is off the ball and the opposition team is in possession
Physical
Speed
How fast a player can run when he reaches his maximum speed. A player can run slightly quicker without the ball than with it.
Acceleration
How quicly a player can reach his maximum speed when running
Agility
How well a player can start, stop, and move in a new direction.
Stamina
How well a player can retain condition while exerting effort during the match. Higher stamina reduces the effect of the condition going down during the game.
Natural fitness
How well a player retains condition when injured or not training, recovers between matches, gains match fitness when playing matches, avoids jadedness caused by matches and training, and can retain his physical attribute ratings as he ages.
Injury proneness
How likely a player is to suffer an injury during a match or in training.
Strength
How well a player is able to exert phsyical force on an opposition player.
Balance
How well a player can stay steady on his feet when he is under physical pressure
Jumping reach
How high a player's head can reach when jumping. A player's height only affects if he needs to jump at all.
Mental
Aggression
Indicates how likely a player is to choose to get involved in a physical situation and how much physical force he exerts in such situations. However, higher aggression does not make fouls more likely. A player with higher aggression would benefit from good tackling, anticipation, concentration, and decisions, making him less likely to commit fouls.
Bravery
Indicates how willing a player is to take a necessary action which may cause personal pain or injury
Concentration
How unaffected a player is by lost focus when making decisions
Composure
How unaffected a player is by mental pressure when deciding or performing his chosen action. Mental pressure can be caused by opposition players or by the importance of a situation. Mental pressure affects a player's ability to make a proper decision and perform his chosen action less accurately.
Teamwork
How closely a player follows his tactical instructions and how aware he is of his teammates' positions and movements.
Leadership
How inspirational and motivational a player is to his teammates
Work habits
How much a player likes to work and train, affects player development and also the work rate on the pitch
Decisions
How well can a player evaluate the options he is aware of and choose which action to perform, when and how to perform it
Anticipation
How well can a player predict the movement and other actions of his teammates and opposition players
Determination
It determines how likely a player is to try to put in an effort when the side is a goal down. A team with low determination in key areas will likely fold if they go down a few goals. It reflects the players' commitment to wanting to succeed and do their very best on and off the pitch.
Vision
How well a player observes the options available to him when he is on the ball
Goalkeeping
Goalkeepers have this instead of Attacking and Defending.
Aerial reach
How high goalkeeper's hands can reach when jupming
Command of area
How good the keeper is at controlling his area
Communication
How well a goalkeeper can communicate with defenders and organize the defenses
Passing
Precision of passing the ball to teammates
Handling
How well a goalkeeper can hold on to the ball when attempting to catch it. Higher handling reduces the likelihood of the ball being dropped or parried.
Reflexes
Ability to react quickly to shots
Rushing out
How well can a goalkeeper decide whether to run forward to try claiming loose balls and opposition passes close to his penalty area
Kicking
Ability to kick the ball longer
Throwing
How accurately a goalkeeper can throw the ball to teammates.
Last updated